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Wet Attack - The Empire Cums Back
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Wet Attack: The Empire Cums Back - Disc 1.iso
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GDATA
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model
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explo1
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Explo2.x
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1998-12-21
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4KB
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264 lines
xof 0302txt 0064
// File was created by Cinema4D
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Header {
1;
0;
1;
}
Mesh Cinema4D_Mesh {
13;
// Scheibe
0.0;0.0;1.0;,
0.5;0.0;0.866025;,
0.866025;0.0;0.5;,
1.0;0.0;0.0;,
0.866025;0.0;-0.5;,
0.5;0.0;-0.866025;,
0.0;0.0;-1.0;,
-0.5;0.0;-0.866025;,
-0.866025;0.0;-0.5;,
-1.0;0.0;0.0;,
-0.866025;0.0;0.5;,
-0.5;0.0;0.866025;,
0.0;0.0;0.0;;
12;
// Scheibe
3;0,1,12;,
3;1,2,12;,
3;2,3,12;,
3;3,4,12;,
3;4,5,12;,
3;5,6,12;,
3;6,7,12;,
3;7,8,12;,
3;8,9,12;,
3;9,10,12;,
3;10,11,12;,
3;11,0,12;;
MeshNormals {
13;
// Scheibe
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;,
0.0;1.0;0.0;;
12;
// Scheibe
3;0,1,12;,
3;1,2,12;,
3;2,3,12;,
3;3,4,12;,
3;4,5,12;,
3;5,6,12;,
3;6,7,12;,
3;7,8,12;,
3;8,9,12;,
3;9,10,12;,
3;10,11,12;,
3;11,0,12;;
}
MeshTextureCoords {
13;
// Scheibe
0.49763;0.051946;,
0.720542;0.113561;,
0.883725;0.281897;,
0.943454;0.511848;,
0.883725;0.7418;,
0.720542;0.910136;,
0.49763;0.971751;,
0.274718;0.910136;,
0.111535;0.7418;,
0.051806;0.511848;,
0.111535;0.281897;,
0.274718;0.113561;,
0.49763;0.511848;;
}
MeshMaterialList {
2;
12;
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1;
Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
Material C4DMAT_Neu {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
TextureFilename {
"NEWF01.ppm";
}
}
{C4DMAT_Neu}
}
}